Production workflow¶
This page gives a stage-by-stage map of the current music production workflow for Night of the Meteor.
It complements the Production pipeline: pipeline explains handoff and approvals, while this page explains what happens inside music production from first idea to final master.
Stage order¶
Writing -> Preorchestration -> Sound design -> Mixing -> Mastering
1) Writing¶
Goal: create strong musical ideas (themes, motifs, harmony, rhythm, dramatic beats).
Typical tools: MuseScore, Sibelius, DAWs, trackers, other MIDI-capable tools.
Workflow fit requirement (important): - A writing idea should be attached to a concrete in-game use (for example: a scene, transition, animation beat, state change, or other gameplay moment). - Great standalone music that has no clear game connection is harder to schedule in production and usually will not move forward to orchestration right away. - This is a workflow priority rule, not a hard creative prohibition.
Arranger/orchestrator freedom: - If material is accepted, the arranger/orchestrator can adapt or place it where it serves the game best.
Output expected for next stage: - Structurally clear cue idea. - Editable source project where possible. - Importable MIDI.
2) Preorchestration / orchestration prototype¶
Goal: turn writing into a clear arranged prototype for the scene.
Core rule: clarity over polish.
Practical constraints: - Keep arrangement and role labeling clear. - Stay within the current 16-channel MIDI limitation.
Output expected for next stage: - Scene-ready prototype with clear part roles. - MIDI (max 16 channels) prepared for sound-design ingestion.
3) Sound design¶
Goal: define the actual sonic identity of each cue.
Direction (current): - Blend period-inspired references (OPL-like color + MT-32-like depth). - Keep results usable for in-game integration.
Output expected for next stage: - Finished cue sound with near-final internal balance. - Exportable assets (typically WAV or agreed deliverable formats).
4) Mixing¶
Goal: unify cues across the whole soundtrack.
When it happens: once cues are stable enough that major rewrites are unlikely.
Output expected for next stage: - Project-wide level and tonal consistency. - Cohesive soundtrack behavior across scenes.
5) Mastering¶
Goal: final playback translation and release polish.
Output expected: - Final masters that translate well across playback devices. - Consistent loudness and presentation for release.
Cross-stage principles¶
- The next stage should not have to guess what the previous stage meant.
- Clear naming and labeling are mandatory.
- Timing, structure, and dramatic intent should be explicit early.
- Different tools are acceptable if handoff outputs remain compatible.
Current status (snapshot)¶
- The project has a large existing writing/demo base.
- The active transition is from writing into preorchestration.
- Sound-design preparation is underway.
- Final project-wide mixing/mastering standards are defined later in production.